THE NEWS BUNDLE: 'God of War' Writers Reveal They're Aiming For Emotional Investment, Talk What's To Come from Big Screen Version


Last month, Sony Pictures decided that they were going to take a stab yet again at bringing the award winning and best selling video game franchise God of War back to life yet again by employing two all-new writers Patrick Melton and Marcus Dunstan. While we won't see exactly what will become of their efforts for at least a few months, the duo are hard at work to bring Kratos to the big screen for hopefully a successful run this time around. But what can we expect from the bloody action film with plenty of drama? Today, the two writers have spoken out in great detail about not only the story itself and what they are adapting into the film but also what God of War needs to be an absolute hit.

Speaking with IGN, writers Patrick Melton and Marcus Dunstan revealed that they want to introduce the character in a way that will connect with Kratos' humanity before the blood starts to spill "In the same way that Batman was grounded with Christopher Nolan's rendition, we were attempting to do that with Kratos so that when we meet him -- like they're doing in this newest game, which is sort of a prequel to the original -- we're seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids."

"In the game... there's that attack from the barbarians and Kratos has to call upon Ares to help him. Really, that's going to be our first act break. Before then, he's going to be mortal, and he's going to have his family. We're going to learn about him and understand how he operates. So it's potentially 30 minutes -- give or take -- of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he's going to take. We're emotionally invested, so that it could go beyond just this one movie."

"With God of War," they continued, "the studio's saying, 'We're going to spend $150 million to make this movie. We really need to understand this character and get behind him and feel his pain and feel his emotions so that, when he is in these giant set pieces, we're in there with him and we're feeling it.' That is a critique of some of these big action films is that they often get too big and just become noise; you're not invested in the character."

Speaking of Ares, it turns out that Kratos will certainly be faced with a much more developed and formidable foe that will feel more fleshed out than the powerful character in the first title. "In the game, you know, he's immortal, and he doesn't really do much besides raid Athens... So we're trying to build him up a bit more, too, so that he can become a true villain."

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